Built for worlds with devoted readers

The team to build the game this world deserves.

Ten senior developers. Credits spanning World of Warcraft, Call of Duty, WildStar, Dungeons & Dragons Online, Fable Legends, and other shipped games. One focused proposition: let us build The Primal Hunter game with its creator at the table.

Private rights proposal Prepared for Zogarth & Aethon
Exploratory concept study of the Malefic Viper, Stormild, and Eversmile overlooking a fractured multiverse
Unofficial pitch concept // World study 001 The Primordials define the scale Exploratory only. Final interpretation belongs with Zogarth and the rights holders.
10person core team
6+major franchises represented
Seniorcontributors throughout
1canon-first standard

Selected experience across our proposed team

WildStar Dungeons & Dragons Online World of Warcraft Call of Duty Fable Legends The Oregon Trail Mobile Online worlds, shipped systems, live operations
Credits represent individual team members’ prior work. Roles and contributions vary by title. Full credits are available during diligence.

Why Oathwild // Why this universe

Experience to ship it. Restraint to protect it.

01 // TEAM

Major-franchise judgment

Our proposed team brings experience from large online worlds, action games, progression systems, and live operations.

02 // FIT

A universe built around agency

Paths, skills, professions, hunting, discovery, and consequence already speak the language of player-driven systems.

03 // STANDARD

Earn trust before scale

Start with the author and rights holders, agree on the boundaries, then prove the experience in a focused playable slice.

01

The studio

Senior enough to know what breaks. Hungry enough to build differently.

Oathwild brings ten veteran developers together across gameplay, engineering, systems design, art, production, QA, community, and commercial strategy. This is the senior core required to turn a beloved progression-fantasy universe into a game players will champion.

Across the team are credits on World of Warcraft, Call of Duty, WildStar, Dungeons & Dragons Online, Fable Legends, and The Oregon Trail Mobile. We know online worlds, progression systems, combat, live operations, and the production realities behind major franchises.

For a beloved literary universe, that means beginning with the author, the canon, and the player promise before choosing scope or technology.

01 / Stewardship

Canon is a design constraint, not a marketing layer.

Author access, lore review, and clear approval gates belong inside production from day one.

02 / Systems

Progression must change how the player thinks.

Levels alone are not growth. Builds, choices, preparation, and mastery must create identity.

03 / Audience

Fans are early design intelligence.

Prototype with the readers who know every rule, then earn a wider action-RPG audience.

02

Exploratory world direction

Direction studies // not final character designs

Gods should feel like forces of the multiverse.

A faithful game needs more than recognizable names. Villy’s ancient menace, Stormild’s joyful catastrophe, and Eversmile’s quiet manipulation should change the player’s sense of scale before any of them speaks.

These images are original, unofficial pitch studies created to communicate tone and scale. They are not authorized designs, and they deliberately leave final visual authorship to Zogarth and the rights holders.

03

The adaptation thesis

Working direction // subject to rights-holder collaboration

The fantasy is not watching power grow. It is earning a Path.

Our opening thesis is a systems-driven action RPG that translates the series’ preparation, dangerous discovery, meaningful progression, and sharp combat into player agency. The exact format should be decided with the people who understand the universe best.

PILLAR // 01

Knowledge should be a weapon.

Track, read, prepare, and commit. Encounters become more rewarding when perception and planning create the opening, rather than a larger number alone.

  • Readable prey behavior and ecology
  • Preparation with meaningful tradeoffs
  • Combat that rewards decisive execution
04

A disciplined first step

Conversation before production. Alignment before scope.

We are not asking for a blind license. We are asking for the chance to listen, establish boundaries, and determine whether the creative and commercial fit is real.

  1. 01

    Rights & vision call

    Understand goals, boundaries, audience, approvals, and what success means to Zogarth and Aethon.

  2. 02

    Mutual concept brief

    Turn shared priorities into genre, platform, scope, audience, and business-model options.

  3. 03

    Proof, not promises

    Agree on a bounded prototype or vertical-slice plan with decision gates and transparent costs.

05

The people at the table

A compact senior core with the range to ship.

Two named leads, eight veteran collaborators, and a production model designed to add specialists only when the game demands them.

Co-founder // Studio & product lead

Andrew Stafford

Game executive and product leader. Served as CTO and CCO of Pixels.xyz, helping build the game from zero to 1.3 million users and leading through the PIXEL token launch. The token reached a peak fully diluted valuation above $5 billion. Now focused on turning ambitious worlds into executable products.

Co-founder // Technical lead

Bill McFadden

Senior software engineer and technical lead with deep game-systems experience, including credited engineering work on Dungeons & Dragons Online and its Menace of the Underdark expansion.

The wider core // Eight collaborators

Built across disciplines, not silos.

Senior contributors across gameplay and platform engineering, systems and content design, art, production, QA, community, and commercial strategy. Named roster and role commitments available during diligence.

The proposal to Zogarth & Aethon

Give us the chance to earn this world.

Put our veteran team in a room with the people who know The Primal Hunter best. Give us thirty minutes to listen, show how we think, and determine whether Oathwild is the right team to take the first disciplined step.

No public announcement. No unauthorized production. Rights and creative alignment come first.

WHAT OATHWILD BRINGS

Ten senior developers, major-franchise experience, a canon-first production model, and the judgment to prove the idea before scaling it.

Format
Private rights and vision discussion
First proof
Bounded concept brief or vertical-slice plan
Standard
Author access and explicit lore approval gates